Worker

Workers are the people that perform activities in factories in Little Big Workshop.

Operators and haulers
Operators handle workstations and they are the ones that create products and their parts. They are very versatile and can take on most jobs within the factory, although advanced operations may require specialists.

Haulers carry things from A to B, keeping the factory neat and tidy. They are much faster and cost less than operators, but they only work with logistics; transporting goods and materials.

These basic types of workers earn experience as long as they are active in the factory and will gain a little bit of boost to their stats as they increase in rank.



Specialists
Once a worker has earned at least one rank, players may upgrade them to a specialist with heavily improved stats within their chosen field. Upgrading a worker to a specialist comes at a cost. This varies depending on how high the rank of the worker is - higher rank lowers the cost of specialization. Whenever a worker is upgraded to a specialist, they start ranking within their field instead. Specialists earn experience and rank just like regular workers do, but at a generally slower pace. A max-ranked specialist may be re-trained into another kind of specialist.

Operators upgrade to specialists in wood, metal , plastic , or assembly , while haulers upgrade to Technicians or Super Haulers. Technicians are a bit different in that they specialize in repairing workstations during their downtime, but other specialists focus first and foremost on tasks they are especially good at.

Specialists are more affected by room comfort than regular workers. In other words, they are better at their work than their regular counterpart, but they are also more demanding and picky.

Worker rank
The longer a worker is employed, the more efficient and good at their job they will become.

If workers are kept active and happy, they will eventually improve their rank. This is displayed as a star next to them in the worker UI. The more stars, the higher the rank. Each rank gives workers a solid boost to how fast they move, pickup, and their performance at workstations.

Room effect
All workers exhaust energy as they work and carry items around the factory. If they grow tired, they will look for the nearest break room and take a break.

If there is no break room, workers will simply go at it until they are completely exhausted and collapse on the floor. This sort of thing is not very good for workforce morale, not to mention the safety concerns.

The effect a room has on workers can be seen by turning on the Room Effect lens, found next to the options menu on the top right, and hovering over a room of interest.